With the end of the jam game I think that our game turned out rather well as I haven’t made a game with a group before and it turned out rather well. Being my first game jam I was a bit nervous on what to expect to from it and how much we were supposed to achieve in it. This was sorted out on the day with the lecture giving me an idea of how much we should achieve within the game jam. With choosing the people in the group was rather difficult as it was pretty much grab who you can which we managed to get 3 asset, 2 concept and 1 development artist. Which is excellent as I didn’t think that I would be able to get any concept and development artists. However to improve from this is to have another development artist as it put a lot of strain on our only development artist. We all offered help with the development of the game as we know the basic of using the unreal engine. If we had an extra development artist we could have improved the game with adding more game play features and polishing the game.
With coming up with an idea for our game based on the theme of mirage wasn’t to difficult as we came up with an array of ideas on how we can link the theme in through game play and lore. But the thing we did well was not going overboard with our game by giving ourselves a achievable target. As we’ve only got 4 days to create a working game that has concept art, assets, levels and game play. Overall the production of the game went well there was a couple of issues with the production as getting the concept art as an asset artist was a pain as we couldn’t get on with creating the assets as soon as possible. Which made me feel like we are wasting valuable time that we couldn’t waste. So in the end us asset artist had to come up with the designs for the assets. To improve from this the concept artists should have focused more on getting out rough iterations of the environment, characters and objects. Saving us time on creating the assets and feeling like we are wasting time.
With the asset artists (myself included) went alright except the beginning which I already mentioned. Most of the assets came out well however we could improve on adding more details to the assets but we wanted to keep with the low poly style of the game. With some of the assets we made didn’t get used in the game mainly due to the time limit. As they were going to be added into the game but we ran out of time as we wanted to focus on having the game play completed and polished.