Game: Teleporter

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Carrying on from last session with trying to fix the door which luckily the door works now however it still opens without the key. So, I am going to ask how I could fix this issue as I have tried everything and still it doesn’t work. But back to the task at hand which is making a teleporter for the game. As with any parkour game you have a way of restarting from teleporting you back to the start or the characters death restarting the level. So, I am going to start off with a simple teleporter just to get a hang of how it works and maybe later work on a game mechanic if the player falls of the map it kills and re spawns the player. I could even add a checkpoint system to my game to back up the player if his character dies.

So, with making the teleporter it was rather simple in simply just putting down a trigger volume which you link it with a blueprint that teleport the player to an actor’s location as a reference. Reflecting back on the teleporter I found it was rather simple and easy to achieve this mechanic which does make me wonder is there other improved methods to making a teleporter. I have looked into different tutorials on the different types of teleporters from a one-way teleporter to a two-way teleport that allows the player to jump between them. Overall this is a useful mechanic to have for a game although I really don’t have an idea on if I would need it in my game. But it’s still handy to learn as it might come in use in later projects.

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