Over the weekend I imported over some of the blueprints that I created from Thursday session to my game. As the blueprints that I have created I want to feature in my game as they are essential to my games game play. As when I imported into my games project I instantly encounter a problem with some of the blueprints. Which took me some time to fix the issues such as I had to add a Boolean to my character for the door. As well as the door blueprint where I had to swap out the third person part to the BP_character which sorted the problem of the door not opening for the players character. However, with this problem being fixed another problem has popped up with the key mechanic. As I set the door to locked which should stop the player going through unless they have a key but now it opens without the key. Which I tried fixing but it still won’t work properly so to solve this I will go into the drop-in session tomorrow to see if this problem can be solved.
With this issue it has taken up a lot of time for my original plan to create a teleporter for my game to change between levels making it easier for the player to move around. But instead I have been busy fixing some of the blueprints from this week’s workshop. But I will carry on with the teleporter as I have seen a couple of YouTube tutorials on how to make them.