Art task: Character Production part 6 (Finale)

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With this session I carried on with the Texturing of the UV map which I finished off little bits and pieces of the texture. Which the texture has turned out rather well however I do feel like that its rather messy without the UV map lines. Which I find isn’t professional as it hard to understand what the texture is for. The reason for this is that I don’t have enough time to make it neat. The main thing is that it does the job however in future projects I will set myself to make my textures neat allowing people to understand what I am creating. An issue I had with texturing my character is the number of pixels as the texture is 512 x 512 pixels. Which made it difficult for me to sort out the UV lines as I would either go over the lines or under the lines. Which would annoy me as I would have to go back over it wasting my time which could be used for more important issues. But overall I am pleased with this outcome for the texture and how it looks on my character.

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