With creating a platform game, I started to notice that I don’t really have a checkpoint system to my game. As the only thing the I have similar to it is a teleport mechanic as it teleports the play back to the starting platform if they fall into the lava. Which works perfectly however it does make me question if there is a more effective way of having checkpoints for the player. So, I have decided to look for some tutorials to see if I can achieve this checkpoint mechanic. From this I found a variety of tutorials which I found rather complicated due to the size of the blueprint and also that they didn’t explain it that well.
I found this tutorial to be very useful as it’s a simple to make but also it explains what going on very well giving me a clear picture of how I could achieve this. However, with this tutorial it goes on about it resume where the player left of when exiting the game. Which is giving me the wrong type of check point however this is still useful as it give me an idea of how checkpoints and in game saves work.