With my previous post on coming up with more mechanics that can affect the game play which one of them I thought of was a breakable platform. Which I think is nice mechanic as it will keep the player on their guard not to trust the level too much. With making the breakable platform it was simple to make as its similar to the key mechanic which all I did was have it cast to the player and destroy the actor. This worked fine however it would instantly break which wouldn’t teach the player anything about it. So, I swapped out the destroy actor for a life span just so that the player has a chance to jump onto another platform. This worked out better as it would allow the player to understand that by standing to long on the platform it would break.
Whilst making the breakable platform it made me think if I could improve it in the means that it could re spawn again. As if the player messes up with this section of parkour then the breakable platforms won’t be there. So, I have two options I have it that these breakable platforms are mixed in with unbreakable platforms. Where the player has to work out which ones are breakable and not. The other option is to have them re spawn after breaking which I don’t know how to do it however I can look into it. From this I am going to try the second option with re spawning it after breaking. So, I will look into how I could achieve this for my game.