Indie Game: Menu and End Screen

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Whilst working on my level design I started to think about the menu and ending menu screens for my game. As working on my games level, I started to think about how my game would end in terms of the level and the menu. This made me wonder how I could create my menus for the begin and ending of my game. Luckily there’s been a demo put up on the VLE which I have been referring to with creating my game. As whenever I get stuck with any problems with my game I refer back to it in case it can solve my problem with a mechanic or for guidance. So, with this I want to make the menu and end menu for my game as if I can sort these out first then I can focus more on my game such as  level design and even adding more mechanics if I have enough time.

Starting off with the menu I simply started off with the design which are the menu buttons which I went for a simple design as my game is just a prototype however if I have enough time I might improve the design. With the buttons I add an event one each which will trigger them once they are pressed which will execute the function. With this done I then move onto coding them which wasn’t too difficult as I used the demo to work out how it worked bit by bit. It was also handy having the comments left on each section of the blueprint explaining each section of it which I found useful.

End Screen:

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With the menu sorted I then move onto the end screen just so that the player can get an idea of when they have completed the game. With this again I refereed back to the demo to see how I could create the ending to my game. From this I found that I need two main components a widget for the end screen and a trigger box to trigger the end screen. This seems straight forward as I have already played around with trigger boxes and a bit with the widget.

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