With this Indie Game workshop session, it was rather useful as I got to make a projectile mechanic for the game as well as a health and damage system. With these mechanics I finally got to learn this as I have been interested in how I could create these mechanics in a game but also how they work. With the projectile mechanic it wasn’t that difficult to create with spawning the projectile and its direction. However, on learning the basic mechanic of the projectile it opened up a lot of mechanics that can expand the abilities of the projectiles. Such as the ability to turn it into a homing projectile that follows a certain object which for example I set it to myself which follows you around which I found rather hilarious. As it made me wonder what ways I could use it in a game as for me I would try to find ways to break line of sight with it which made me think of a variety of ideas for games.
Another use for a project was turning it into a grenade by simply adding an emitter to the projectile which triggers a particle affect once the projectile detonates. From this I got to play around with particle effects which I found very interesting as it made me wonder what kind of particles effects I could make for a game. Unfortunately, I couldn’t get to learn more from the session. So, in my spare time I will look into this area in more depth as I am intrigued in what’s possible to make with the particle effects. A way I could go about researching is to go back to the unreal engine 4 tutorial content examples that I have already explored with learning the basics. So, in my spare time I will look at the particle effects in the tutorials content.