Indie Game: Finishing touches

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With the deadline being tomorrow I need to finish off my game to the best I can even if I wanted to add more mechanics to my game. As I have so much I wanted to add to my game such as a timer and more platform mechanics e.g   . But I have to do this as I want to have my game play mechanics polished the best I can. So one mechanic that has been an issue is a teleport mechanic as with one of the teleporters it would start you halfway through the level when starting the game. So going over the blueprint I noticed that the “on begin overlap” event didn’t have a target so I implemented cast to BP_Character. This solved the issue as having no target would end up having the player teleport to any object in the game.

Another issue I had with my game was the pressure pad as for some reason it wouldn’t work when pushing the cube onto the pad. So looking into this I soon found the problems which was that I needed to change the reference for the door and I had forgotten to tick the generates overlap events box. This sorted the issue as this mechanic of the pressure pad is the last section to the game which you use to unlock the door completing the level

With adding finishing touches to my game i noticed that the Moving platforms were moving to fast. So to solve this I turned down the rate of play on the speed of the moving platforms. Giving the player a chance to jump on the moving platform as when play testing my game I found it impossible to jump onto the moving platform.

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