Indie Game: Level Design and teleport issues

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Carrying on from last session with extending sections of the level which was going well as i have added more moving platforms and platforms to the half way point. Until I started to move the teleporters around which caused them to have a bug which would start the game from that point. This would miss out the start of the level. So, I tried to fix it with changing the name of the items to see if it’s the naming of them that are causing the issue which didn’t solve anything. So, I then tried playing around with the level blueprints which didn’t do it. So, I went to look at the player start to see if it was clashing with anything which again it got me nowhere. I even looked into the project settings to see if I could override the spawn this got me nowhere. So, I then deleted the trigger boxes and actors for the teleporter and spawning in new ones. This actually worked so it must be the items themselves or their position. So, in future I will work the level out first then add in the teleporter last so that they don’t glitch out. With this issue finally sorted I can get back on track with completing the level for my game. Which sorting this wasted a lot of time that I could have used to finish off the first section of the game.

Back to the level, I carried on playing with the platforms from their movement to combining them with other mechanics. Which has turned out rather well. However yet again the teleporters are bugging out again as if you move them slightly they mess up the starting point for the game. Which again I still have no clue why this keeps happening

 

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