Parkour Game: Jump/Launch Pad

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With my change in my idea for my game from a horror to a parkour game, I started to look into some of the mechanics on the unreal documentation website. From the website I found a tutorial of how to make a Jump/launch pad. Which is a good start as I can experiment around with some of the mechanics that can add to my parkour game. This will allow me to practice with blueprints and understand how they work and perform. With making the jump/launch pad was alright to make as I had no issues with making it except how it works. As with the jump pad you can jump in any direction from where you stepped on it however it could be better. As sometimes it doesn’t launch the player a far when you step on it from different angles.

 

Overall reflecting back on making the teleporter it wasn’t too difficult as I have already had an understand in how this mechanic would work from when I made my own game at college through unity. As you simply add an actor and a collision box that would trigger the blueprint mechanic. However, I feel like there could be more to it as I would like to have my jump pad to launch the player in one direction.

Link: https://docs.unrealengine.com/en-US/Engine/Blueprints/QuickStart

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